Node Transforms
Transforms are the most efficient mechanism to respond to changes to the EditorState.
For example:
User types a character and you want to color the word blue if the word is now equal to "congrats".
We programmatically add an @Mention
to the editor, the @Mention
is immediately next to another @Mention
(@Mention@Mention
). Since we believe this makes mentions hard to read, we want to destroy/replace both mentions and render them as plain TextNode's instead.
const removeTransform = editor.registerNodeTransform(TextNode, (textNode) => {
if (textNode.getTextContent() === 'blue') {
textNode.setTextContent('green');
}
});
Syntax
editor.registerNodeTransform<T: LexicalNode>(Class<T>, T): () => void
Lifecycle
Transforms are executed sequentially before changes are propagated to the DOM and multiple transforms still lead to a single DOM reconciliation (the most expensive operation in Lexical's lifecycle).
While it is possible to achieve the same or very similar result through an update listener followed by an update, this is highly discouraged as it triggers an additional render (the most expensive lifecycle operation).
Additionally, each cycle creates a brand new EditorState
object which can interfere with plugins like HistoryPlugin (undo-redo) if not handled correctly.
editor.registerUpdateListener(() => {
editor.update(() => {
// Don't do this
});
});
Transform heuristic
- We transform leaves first. If transforms generate additional dirty nodes we repeat
step 1
. The reasoning behind this is that marking a leaf as dirty marks all its parent elements as dirty too. - We transform elements.
- If element transforms generate additional dirty nodes we repeat
step 1
. - If element transforms only generate additional dirty elements we only repeat
step 2
.
- If element transforms generate additional dirty nodes we repeat
Node will be marked as dirty on any (or most) modifications done to it, it's children or siblings in certain cases.
Preconditions
Preconditions are fundamental for transforms to prevent them from running multiple times and ultimately causing an infinite loop.
Transforms are designed to run when nodes have been modified (aka marking nodes dirty). For the most part, transforms only need to run once after the update but the sequential nature of transforms makes it possible to have order bias. Hence, transforms are run over and over until this particular type of Node is no longer marked as dirty by any of the transforms.
Hence, we have to make sure that the transforms do not mark the node dirty unnecessarily.
// When a TextNode changes (marked as dirty) make it bold
editor.registerNodeTransform(TextNode, textNode => {
// Important: Check current format state
if (!textNode.hasFormat('bold')) {
textNode.toggleFormat('bold');
}
}
But oftentimes, the order is not important. The below would always end up in the result of the two transforms:
// Plugin 1
editor.registerNodeTransform(TextNode, textNode => {
// This transform runs twice but does nothing the first time because it doesn't meet the preconditions
if (textNode.getTextContent() === 'modified') {
textNode.setTextContent('re-modified');
}
})
// Plugin 2
editor.registerNodeTransform(TextNode, textNode => {
// This transform runs only once
if (textNode.getTextContent() === 'original') {
textNode.setTextContent('modified');
}
})
// App
editor.addListener('update', ({editorState}) => {
const text = editorState.read($textContent);
// text === 're-modified'
});
Transforms on parent nodes
Transforms are very specific to a type of node. This applies to both the declaration (registerNodeTransform(ImageNode)
) and the times it triggers during an update cycle.
// Won't trigger
editor.registerNodeTransform(ParagraphNode, ..)
// Will trigger as TextNode was marked dirty
editor.registerNodeTransform(TextNode, ..)
editor.update(() => {
const textNode = $getNodeByKey('3');
textNode.setTextContent('foo');
});
While the marked dirty rule is always true, there are some cases when it's not immediately obvious and/or we force nearby nodes to become dirty for the sake of easier transform logic:
You add a node to an ElementNode, the ElementNode and the newly added children are marked dirty, also its new immediate siblings
You remove a node, its parent is marked dirty, also the node's immediate siblings prior to being removed
You move a node via replace
, rules 2 and 1 are applied.
editor.registerNodeTransform(ParagraphNode, paragraph => {
// Triggers
});
editor.update(() => {
const paragraph = $getRoot().getFirstChild();
paragraph.append($createTextNode('foo');
});
registerLexicalTextEntity
It is common to have certain nodes that are created/destroyed based on their text content and siblings. For example, #lexical
is a valid hashtag whereas #!lexical
is not.
This is a perfectly valid case for transforms but we have gone ahead and already built a utility transform wrapper for you for this specific case:
registerLexicalTextEntity<N: TextNode>(
editor: LexicalEditor,
getMatch: (text: string) => null | EntityMatch,
targetNode: Class<N>,
createNode: (textNode: TextNode) => N,
): Array<() => void>;